Open to remote work worldwide

PAVELKHABUSOV.

Software Engineer

Asunción, Paraguay · UTC−3Scroll to explore
React·Unity·C#·Three.js·XR Development·Next.js·Node.js·WebXR·TypeScript·Meta Quest·PICO 4·PHP·WordPress·WebGL·Python·React Native·Bash·Arduino·React·Unity·C#·Three.js·XR Development·Next.js·Node.js·WebXR·TypeScript·Meta Quest·PICO 4·PHP·WordPress·WebGL·Python·React Native·Bash·Arduino·

01 / About

Pavel Khabusov

About

Software engineer, 8 years across web, XR and mobile. Most recently built and shipped an enterprise mixed-reality product used by 100+ companies across four platforms. Sometimes as the only engineer, sometimes in a team of four with code review and sprint planning.

I also hand products over: onboarding developers, writing the technical docs, walking people through the architecture. The Kartoteka product line is now being sunset — the technology shipped and worked, the business case didn't.

0+

Years of Experience

0

Core Domains

0

Working Languages

02 / Tech Stack

Tech Stack

Tools & technologies I work with

Languages

C#JavaScriptTypeScriptPHPPythonHTMLCSS

XR & 3D

UnityMeta Quest 3PICO 4 UltraARKitARCoreThree.jsWebGLGLB/glTF

Web & Mobile

ReactReact NativeNext.jsNode.jsiOSAndroidFirebasePostgreSQL

CMS

WordPressBitrix

Tools

GitGitLabBashDockerCI/CD

03 / Experience

Experience

Where I've worked

Jan 2024 – Aug 2026 · 2 yrs 7 mo

Kartoteka

Software Engineer — XR & Web Platform

  • Built an enterprise MR product for interior renovation: the client walks their unfinished flat in a headset or on a phone and swaps real manufacturers' tile, brick and furniture in place. Adopted by 100+ companies since launch, ~40 with full product catalogues on the platform: models, textures and materials. Showcased at five industry expos and covered on national TV
  • Owned distribution across four stores: Meta Horizon, PICO XR, App Store, Google Play — store accounts, review submissions, release notes, update posts
  • Three Unity projects (MR, XR, AR) on Meta Quest 3, PICO 4 Ultra, iOS and Android, sharing a synced core and plugin layer. Platform differences go through compile-time defines
  • Cross-device multiplayer on Unity Netcode (host-client, RPC state sync), with a custom co-location method aligning a Quest and an iPhone to the same physical room, plus late-join scene replay. Validated across ~10 concurrent devices
  • Built the 3D asset pipeline behind 300+ production models: multi-pass decimation, retopology, normal-map baking, external texture compression. 500k-poly source down to ~5k, prep from ~4 h to ~30 min per model
  • Automated the release pipeline (Windows → macOS → iOS). Build time down ~60%, no manual config left

2018 – Dec 2023 · 6 yrs

Freelance

Full-Stack Web Developer

  • ~20 full-stack sites for brick and tile manufacturers, design to production, solo
  • propress.ru stayed a client for six years — three full redesigns and rewrites as their business and catalogue grew
  • Product catalogues of 1,000–5,000 SKUs on WordPress and Bitrix, with CRM integration
  • Hit PageSpeed 100/100 on performance-critical builds
  • Scoping, client comms, invoicing. Several clients stayed with me for years

04 / Projects

Projects

Things I've built

01

Immersive Technology · Production

Kartoteka MR

UnityC#Meta SDKPICO SDKARKitARCore
02

Web Tool

Custom 3D Editor

Three.jsJavaScriptWebGLGLSL
03

DevOps / Tooling

Unity Builder Dash

PythonGTK4BashADBCI/CD
04

Open Source · VS Code

Commands Extension

TypeScriptVS Code APINode.js
05

Open Source · Linux

Developer Tools

GJSPythonGNOME ShellTypeScript

05 / Let's Work Together

Let's Work Together

Based in Asunción, Paraguay (UTC−3) — available for remote work worldwide, full-time or contract. I work in English daily and I'm usually quick to reply.